Worlds Worth Returning To
Stories at Cedar Harbor include narrative design, setting work, character studies, interactive fiction experiments, and the connective tissue that gives a project its pulse.
The goal is not lore for its own sake. The goal is story that helps players and users feel where they are, why it matters, and what might happen next.
Story Work
- Worldbuilding for game settings.
- Character and faction notes.
- Branching narrative prototypes.
- Short fiction and project lore shared through the Studio Journal.