What We Do for Fun: Rebuilding a MUD for 2026
- Project
- The Rift
- Category
- Studio News
Not everything we build needs a business case. The Rift grew out of a decades-long personal fascination with MUDs and ROM 2.4b6—and somehow that old hobby has turned into a new .NET game engine, persistent world, spatial simulation, and browser-based world editor. Here's where it came from, what we're building, and a thank-you to the developers whose work made it possible.
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