Studio News / October 2, 2026
Not everything we build needs a business case. The Rift grew out of a decades-long personal fascination with MUDs and ROM 2.4b6—and somehow that old hobby has turned into a new .NET game engine, persistent world, spatial simulation, and browser-based world editor. Here's where it came from, what we're building, and a thank-you to the developers whose work made it possible.
Studio News / September 9, 2026
Development on Streams is moving beyond the desktop application itself. We’ve been building the account, licensing, organization, deployment, and recovery infrastructure needed to support a real Cedar Harbor Studios product after launch.
Games / August 31, 2026
After a break from macro development, I returned to The Rift and gave the game a major facelift—expanding it into a 60-system persistent universe with physical System Space, Rift gates, stations, exploration, industry, fleets, and combat.